Number 65: Djinn Buster
DARK

Number 65: Djinn Buster

  • Archetype:
  • Djinn

  • ATK:
  • 1300

  • DEF:
  • 0

  • View:
  • 4821




2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.




 
 
AI Power Analysis
Negation / RemovalConfidence: MediumEvaluated Oct 7, 2026
65± 5/ 100
Power Score
Intrinsic 66
Deck 64

Number 65: Djinn Buster — Power Evaluation

Final Score: 65 ± 5 · Confidence: Medium

  • Intrinsic: 66 · Deck: 64 · Meta: provisional
  • Primary role: Negation / Removal

Why it scores here

Djinn Buster excels at broad, flexible monster-effect negation during either player's turn, and its extreme splashability across 44+ archetypes confirms it fills a real niche. However, it requires both setup (summoning a Rank 2 XYZ with Level 2 DARK materials) and material expenditure to activate, limiting its efficiency compared to hand traps in opening sequences. Its weak stats and diminishing value once materials run out cap its resilience, making it a safety net and interactive layer rather than a card that drives combos or builds boards by itself.

Axis scores

Axis Score Evidence
Accessibility 70 Appears in 100% of sampled decks across 44+ archetypes, with Evil Twin, Fiendsmith, and Spright running it as core pieces due to abundant Level 2 DARK synergies. (verified)
Combo & Conversion 25 Recorded combos show zero appearances as a starter, searcher, material, or payoff piece; it appears only as a finished-board piece in 2 boards with no contributing role. (observed)
Resource Economy 35 Costs 2 Xyz Materials per negate with 500 damage return; limited lifespan and no card refuel make it net-negative in pure advantage metrics. (inferred)
Effect & Interaction 75 Negates any opponent monster effect during either player's turn, a broad and powerful interaction, but requires already-summoned XYZ on board with materials live. (verified)
Material Utility 55 Weak 1300 ATK body and standard Rank 2 XYZ stats; usable as material for higher-rank XYZs but offers no standout synergy. (inferred)
Resilience & Flexibility 60 Survives while materials remain and works across multiple turns; once materials deplete, becomes a vulnerable sitting duck with minimal board presence. (inferred)
Deck-Building Efficiency 80 Nearly free slot in archetypes with inherent Level 2 DARK production (Evil Twin, Fiendsmith, Spright); average 1.01 copies per deck signals comfort with single copies. (observed)

Calculation

Weight profile: Negation / Removal primary role. Intrinsic ≈ 66, Deck ≈ 64, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad negation that covers any opponent monster effect activation, at any time (either player's turn).
  • Extremely splashable across diverse archetypes with natural Level 2 DARK production.
  • Provides multi-turn disruption as long as Xyz Materials remain.
  • Fits cleanly into extra decks without deck-building strain.

Weaknesses

  • Requires setup: must summon Rank 2 XYZ before negation becomes live, unlike hand traps from opening hand.
  • Material cost (2 per negate) is steep; limited lifespan once materials deplete.
  • Weak 1300 ATK body with zero DEF makes it a liability once negation potential is exhausted.
  • Does not build or extend combos; purely reactive and defensive.

Counters / choke points

  • Spell/Trap removal or disruption (Galaxy Cyclone, Cosmic Cyclone) removes it before materials activate.
  • Effect Veiler or Infinite Impermanence can negate its effect before it negates opponent's effect.
  • Quick Effect removal (Swordsoul Strategist Longyuan, Emergency Teleport) can destroy it mid-turn.
  • Effect damage immunity (Fairy Tail-Snow, Warm Worm Offering) mitigates its 500 damage payoff.

Best use

Interaction layer and secondary negation; safety net for disruption when hand traps are depleted.. Decks: Evil Twin, Fiendsmith, Spright, Unchained, Knightmare, Sacred Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: negates opponent monster effect activation during either player's turn, costs 2 Xyz Materials, inflicts 500 damage.; Appears in 400/400 sampled decks (100% inclusion).; Runs 1 copy on average (396 run 1, 2 run 2, 2 run 3).; Included in Evil Twin (84 decks), Fiendsmith (75 decks), Spright (32 decks) and 40+ other archetypes.; Used in 5 community guides as Extra Deck staple or interaction piece.
  • Observed: Appears in 2 recorded combo boards (100% of combo sample) but with 0% in any defined role (starter/payoff/material).; Top partners are all staple interactions: Ash Blossom (88.8%), Droll & Lock Bird (82.2%), Infinite Impermanence (81.8%), Maxx C (76.2%).; 100% inclusion in Sacred Beast archetype; 80% inclusion in Spright.; Average combo board power index when present: 52 (below median).; Average starter count in combos where present: 2 (indicates mid-combo or setup-dependent role).
  • Inferred: High accessibility driven by abundance of Level 2 DARK materials in Evil Twin, Fiendsmith, Spright, and modern Fiend-based archetypes.; Serves as secondary negation layer behind main-deck hand traps, filling gaps when those are exhausted.; Weak 1300 ATK and 0 DEF make it a poor standalone body but acceptable as Rank 2 XYZ material.; Multi-turn utility (works on opponent's turn) extends its value beyond a single activation window.
  • Data gaps: Combo evidence is very thin (only 2 boards); no breakdown of how the card was used within those boards. No combo role tags (as_starter, as_material, as_payoff) are populated, making it unclear if it is a core piece or added secondary piece. No Top Card rankings provided (is_top_card: false), so competitive metagame positioning is unknown. Banlist information absent (assumed unlimited); actual format availability not verified.











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